// MinIO Rust Library for Amazon S3 Compatible Cloud Storage // Copyright 2024 MinIO, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. mod common; use crate::common::{create_bucket_if_not_exists, create_client_on_play}; use minio::s3::Client; use minio::s3::builders::ObjectContent; use std::path::Path; #[tokio::main] async fn main() -> Result<(), Box> { env_logger::init(); // Note: set environment variable RUST_LOG="INFO" to log info and higher let client: Client = create_client_on_play()?; let bucket_name: &str = "file-upload-rust-bucket"; create_bucket_if_not_exists(bucket_name, &client).await?; // File we are going to upload to the bucket let filename: &Path = Path::new("./examples/cat.png"); // Name of the object that will be stored in the bucket let object_name: &str = "cat.png"; if filename.exists() { log::info!("File '{}' exists.", &filename.to_str().unwrap()); } else { log::error!("File '{}' does not exist.", &filename.to_str().unwrap()); return Ok(()); } let content = ObjectContent::from(filename); client .put_object_content(bucket_name, object_name, content) .send() .await?; log::info!( "file '{}' is successfully uploaded as object '{object_name}' to bucket '{bucket_name}'.", filename.display() ); Ok(()) }