// MARK: - Blind Box Controls import SwiftUI struct BlindBoxControls: View { let mediaType: BlindBoxMediaType let animationPhase: BlindBoxAnimationPhase let countdown: (minutes: Int, seconds: Int, milliseconds: Int) let onButtonTap: () -> Void let onCountdownStart: () -> Void var body: some View { if mediaType == .all { Button(action: onButtonTap) { if animationPhase == .loading { Text("Next: \(countdown.minutes):\(String(format: "%02d", countdown.seconds)).\(String(format: "%02d", countdown.milliseconds))") .font(Typography.font(for: .body)) .fontWeight(.bold) .frame(maxWidth: .infinity) .padding() .background(Color.white) .foregroundColor(.black) .cornerRadius(32) .onAppear(perform: onCountdownStart) } else if animationPhase == .ready { Text("Ready") .font(Typography.font(for: .body)) .fontWeight(.bold) .frame(maxWidth: .infinity) .padding() .background(Color.themePrimary) .foregroundColor(Color.themeTextMessageMain) .cornerRadius(32) } else { Text("Go to Buy") .font(Typography.font(for: .body)) .fontWeight(.bold) .frame(maxWidth: .infinity) .padding() .background(Color.themePrimary) .foregroundColor(Color.themeTextMessageMain) .cornerRadius(32) } } .padding(.horizontal) } } }