chore: 调整盲盒位置
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@ -12,7 +12,7 @@ struct CardBlindBackground: View {
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ScoopRoundedRect(cornerRadius: 20, scoopDepth: 20, scoopHalfWidth: 90, scoopCenterX: 0.5, convexDown: true, flatHalfWidth: 60)
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ScoopRoundedRect(cornerRadius: 20, scoopDepth: 20, scoopHalfWidth: 90, scoopCenterX: 0.5, convexDown: true, flatHalfWidth: 60)
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.fill(Theme.Colors.primary)
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.fill(Theme.Colors.primary)
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.shadow(color: .black.opacity(0.08), radius: 12, y: 6)
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.shadow(color: .black.opacity(0.08), radius: 12, y: 6)
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.padding()
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// .padding()
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Rectangle()
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Rectangle()
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.fill(
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.fill(
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@ -22,7 +22,7 @@ struct CardBlindBackground: View {
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endPoint: .bottomLeading
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endPoint: .bottomLeading
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)
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)
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)
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)
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.frame(width: w - 100 , height: h - 130)
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.frame(width: w - 60 , height: h - 90)
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.cornerRadius(20)
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.cornerRadius(20)
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.padding(.top, Theme.Spacing.lg)
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.padding(.top, Theme.Spacing.lg)
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// var view = UIView()
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// var view = UIView()
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@ -124,7 +124,7 @@ struct BlindBoxView: View {
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if mediaType == .all {
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if mediaType == .all {
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BlindCountBadge(text: "\(viewModel.blindCount?.availableQuantity ?? 0) Boxes")
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BlindCountBadge(text: "\(viewModel.blindCount?.availableQuantity ?? 0) Boxes")
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.position(x: UIScreen.main.bounds.width * 0.7,
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.position(x: UIScreen.main.bounds.width * 0.7,
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y: UIScreen.main.bounds.height * 0.18)
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y: UIScreen.main.bounds.height * 0.1)
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}
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}
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VStack(spacing: 20) {
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VStack(spacing: 20) {
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BlindBoxAnimationView(
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BlindBoxAnimationView(
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@ -153,7 +153,6 @@ struct BlindBoxView: View {
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}
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}
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)
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)
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}
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}
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.offset(y: -50)
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.compositingGroup()
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.compositingGroup()
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.padding()
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.padding()
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// 非 opening 阶段显示文字
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// 非 opening 阶段显示文字
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